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OWBN

One World by Night (OWbN) has grown from a network of a few loosely connected games to a full blown international organization unified by plotlines, genre, shared governance and the desire to have fun in a shared universe initially created by and continually inspired by the White Wolf’s Classic World of Darkness setting. Ultimately, the goal of the OWbN organization is for everyone involved to have fun and enjoy the submersion of the Player Characters (PCs) into a living, growing setting of personal horror. To that end, this document is an effort to help players, new and old alike, make their way through the Out of Character (OOC) side of our organization by offering background information to facilitate understanding, and by giving helpful hints to promote good sportsmanship.

 

In the early 1990s, a small group of vampire LARP (Live Action Role-Play) troupe games, some

from the Midwestern United States (such as Chicago, IL and Lafayette, IN) decided to open their games to the players and concepts from other games. Players created PCs in their home games (or chronicles), and were able to take those PCs to other games, along with their collected knowledge, skills, and abilities to influence. Thus, new interactions between games led to more realistic world-experience than a single troupe game could provide. In March 1996 at the Concentric convention, OWBN was officially formed. As time passed, problems arose and solutions were found; Werewolf and other genre games were added to the mix, and games cropped up in Canada, Europe, New Zealand, and Brazil. Eventually, a codified set of binding rules was developed and the realization that central leadership was needed led us to our current organizational structure.

 

Currently, an Executive Team is elected on an annual basis (as are most Coordinator positions), which is comprised of a Head Coordinator (HC) and two Assistant Head Coordinators (AHC); the AHCs oversee various processes and act as arbiters in disagreements, among other duties. Other Coordinator positions have evolved, including those who lead Clan genre, Sect genre, Tribal genre, as well as nuts and bolts coordinators of Finance, Archival, Admissions and so on. Chronicles have representation on a Council, which discusses and votes on changes to the bylaws and genre packets, as well as elects the coordinators. The process is ongoing, but at this time there are lines of communications between Storytellers, Council, and Coordinators. The roles of Coordinators are outlined in our current set of bylaws, which can be found here on the website.

 

You can check out the organization new player resource here.

Address:

 

705 Main Street, Cedar Falls IA

Game Time:

 

Second and Fourth Saturdays

of every month

Doors open at 7 PM-12AM
 

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